June 28, 2015

KVR Gaming Feature: Why Do Cyberbullies...Cyberbully?

Hello again everyone. I've decided to take a bit of a different approach from last time, instead asking a very difficult yet important question: Why do Cyberbullies do what they do?


There are many different ways people describe bullies. One of the most surprising facts is that, according to Merriam-Webster, "bully" was actually an informal term for a "sweetheart" or a "fine chap".

The current definition is "someone who uses strength and force to intimidate others, especially those weaker than them". Remember this definition. A bully is not someone who hurts your pride, who embarrasses you, or someone who once sent you a hurtful remark and doesn't do it again.

No, a bully is someone who purposefully tries to control and dominate you through hurtful remarks, demands, manipulation, and so on. Bullying is about control, plain and simple. For now, we'll focus on Cyberbullying specifically.

The definition of Cyberbullying is "the use of cellphones and electronic media to bully a person, typically by sending intimidating or threatening messages".


It's a well-known fact bullying often comes from kids from broken homes, and are often victims of bullying/abuse themselves. With Cyberbullying, things are a little more complicated.

If you've been around the internet enough, you may have noticed how easily people hurl nasty remarks at others, especially when it's something the person in question would never say in real-life without significant provocation, especially due to fear of embarrassment or social alienation.

This is often the case with Cyberbullying, as the person in question may not come from a broken home at all, but will still send threatening and demeaning remarks to a person regardless. 

This is where the scariest aspect of Cyberbullying comes in: Anyone can become one if given the right circumstances. Now, before you run off and have a mental breakdown, or scoff at my wild claim, please note that if you have a sensitivity towards hurting people and see the other people online as equal human beings, you probably won't end up being a Cyberbully.

Nevertheless, always be vigilant and aware of your own words online, and be sure to phrase things in a clear way to avoid confusion and unintentionally hurting someone else...who may decide to make you their target for Cyberbullying.

Which leads directly into one of the factors for Cyberbullying in my own research: Revenge. Cyberbullies may aim their hatred towards targets they think "deserve" to be bullied, such as a person who hurt their friends or even themselves. 

Another factor for Cyberbullying is the same as regular bullying: Power. Cyberbullies love feeling like they are in charge and want to express their dominance over "inferiors" like their victims.

The third factor is discrimination. Sadly, racism and homophobia abound on the internet, so cyberbullies may feel like they have a right to express their hatred towards such groups of people. On the other hand, Cyberbullying could also be directed towards such people in return, such as a supporter of gay rights choosing to consistently attack someone who opposes their ideals.

The fourth factor is humour. Believe it or not, some cyberbullies may find it funny to cause other people distress. Victims are often chosen for their outlandish reactions, supposedly hilarious outbursts, and overall sense of desperation in the face of hurtful remarks. 

The fifth and final factor is religion. Cyberbullies may harass, control, and attempt to forcibly convert other people online through their actions. Cyberbullies may also give incredibly hurtful lectures on how "sinful" a person is, unknowingly causing a lot of harm to one's psyche.

Solutions: The solution to any of these problems is to take a step back and analyse your own behaviour before you comment, message or communicate with a person. Is it what you're trying to say really necessary? Is trying to get someone back going to solve anything? Do you have subdue others with words in order to feel powerful or in control? Would the person find your seemingly innocent joke really funny, or would the joke trigger negative memories for them?

Lastly, would Christ really approve of you trying to dominate someone else with your beliefs? Using the Bible to control and bully others? To attack people for having opposing ideals from you, when the Bible clearly says to "love thine enemies"?

I'll leave the answer to any of these questions up to you.

KVR Gaming Update 92: Wroke

Hello everyone. Due to work and drama outside of the blog (some of which threatening to shut it down, against my will nonetheless), I've decided to minimise my E3 articles to the "big three" each year.

While I would've liked to cover all the press conferences, I don't have the man-power nor the time to do so. So there will be one more Press Conference Review, and that's it for this year.

Otherwise, I've decided that Batman Arkham Knight will be my Major "Review" of the month. Tune in the middle of July for the Content Guide and KVR Review.

I'm also working on finishing up another review I've long since been neglecting to my fever and work schedule. I hope to have it up before the Batman Arkham Knight one.

Last, but certainly not least, my Cyberbullying article will be up later today. Don't forget to tune in for that. 

Thanks guys. I'll see you again soon with more reviews, articles, and news right here on KVR Gaming!

June 25, 2015

The E3 Report: Sony E3 Press Conference Review

After Microsoft had their say, flooring the audience with sheer spectacle, Sony took to the stage to try and reclaim the thunder that their rivals stole. Did the Cool Kids on the Block succeed? Let's head over to the skatepark and find out, broseph? 

The press conference starts off exactly how I thought it would: With rock and roll music blasting away over footage of all the games to come. Cool kids indeed. The intro shows the huge contrast in style between Microsoft and Sony, with the former being a mildly dramatic classical musician and the latter a passive aggressive teenage punk rocking jams on his dad's old electric guitar.

Walking out on-stage amidst a blare of rock music, we're introduced to Shawn Layden, who opens the presentation looking like he doesn't really belong in his classy suit and neat shoes, comparable to the manager at the skatepark who warns the cool kids not to wreck said park.

The first game on show was a "long awaited title", which quickly draw cheers from the back of the auditorium. The footage showed up on screen, slowly revealing that the title in question was in fact, The Last Guardian, the second most famous case of vapourware behind Half-Life 3. Needless to say, this was a genuine surprise to see.

We saw a little of the fabled game, featured a bit of tense platforming followed by a close rescue. The sequence sounds boring on paper, but it was well-delivered and featured smooth, fluid, almost unbelievably well integrated gameplay. Have a look at the footage above. You'll see what we mean.

The trailer also gave us a final release date of 2016. Let's hope that this is indeed "FINAL" and doesn't get delayed again. There's plenty of gamers who would love to get their hands on this title, the author being one of them.

Herman Hurst from Guerilla Games scooted on stage to talk about his studio's cool new IP, Horizon: Zero Dawn, a different take on the "fallen Earth" genre with a new Native American-esque tribe rising up eons after the fall of our present generation. 

Featuring a weird mix of prehistoric creatures with technological elements. The gameplay is simple, with third-person stealth elements mixed with combat a la Tomb Raider, only to reveal it's true colours as the female protagonist takes down a mechanical T-Rex type creature by fastening it with ropes and arrows to the ground.

Have a look at the footage above; it's an interesting and amazingly unique concept which hasn't been done before.

The new Hitman was previewed next, with an impressive announcement trailer which was heavy on spectacle yet light on any gameplay as a result of being a CGI trailer. We did get more detail on the preorder bonus offered by PlayStation, with six unique contracts and a beta invitation if players order the game before release.

We quickly whisk over Hitman to gush over Street Fighter with a short gameplay trailer eliciting thunderous applause from the audience. Not much detail was shown in this title either, save from yet another PlayStation exclusive beta.

Sean Murray skidded on stage to play No Man's Sky in the most to-the-point and downright awkward presentation of the press conference, with Murray simply stating his intention to play the game and doing exactly that. Murray haphazardly stated the short length of time he had on stage, rushing through gameplay at a choppy pace, all whilst acting in a slightly intoxicated manner.

Nonetheless, in spite of his awkwardness, Murray still managed to impress the audience with the sheer size of No Man's Sky, featuring thousands upon thousands of solar systems able to be traversed by the player as seen in the video above. It's mind-bogglingly awesome how much content there appears to be in the game, as the reader can clearly see above.

Murray picks a random galaxy to jump to, but not before breaking the fourth wall and mentioning that everything went well in rehearsal, but he'd not been to the galaxy he selected and wanted to audience to absolve him of any blame if something went wrong. 

As he warped to a new galaxy, once again wowing the audience with the sheer amount of detail he packed into the game, he set his sights on a red beacon, stating yet again how he made sure that there would be a red beacon wherever he warped for the sake of the presentation.

The world-exploring showed off impressive detail, with plenty of creatures, robots and fish (FISH) in the surrounding environments. In spite of the slight awkwardness of the presentation, it was still amazing to see how much content there is in the game.

Alex Evans from Media Molecule, famed creators of LittleBigPlanet, made his way on stage to talk about their newest project, before being interrupted by applause simply for name-dropping Media Molecule, and revealing Dreams, an ambitious title allowing players to create and share lucid dreams.

Evans explained how their newest project broke away from every tradition they previously held to, with strange creator palette allowing players to paint in the game world as seen above. At this point, I was hopelessly lost, but thankfully Evans opted to show gameplay to try and actually explain the game.

Check out the video above. It explains things far better than I ever can.

Changing things up a bit, PlayStation unveiled Firewatch, a semi-humourous indie game about exploration and survival in the wilderness, all whilst trying to find two women who went missing. Your character was the last to see them, as his radio companion tells him, an interesting aspect of the game to make it feel a lot less lonely.

After previewing an update for Destiny, and rushing through the newest Assassin's Creed, Syndicate, Adam Boyes quickly moves on to the world premiere trailer of the newest Final Fantasy: World of Final Fantasy, which features characters and enemies from all previous Final Fantasy games combined into a big adventure, as the trailer promises.

Next, clearly not satisfied with just unveiled ONE Final Fantasy related game, he unveiled a remake for the classic Final Fantasy VII, with a stylish cinematic trailer to make any gamer's blood start pumping.

Through some indie game reveals, we also took a look at the long awaited third entry in the Shenmue franchise, yet another case of vapourware finally being realised...if gamers choose to support the growing Kickstarter. Check it out, contribute if you will...

Sony unveiled new footage for Batman Arkham Knight afterwards, taking place from the perspective of an average policeman at first. From a first-person perspective, the cop confronts a smoking customer, who reveals himself to be a hideous monster, at which point we realise the cop has been affected by Scarecrow gas. He whips out his pistol and takes aim at the monsters around him, who are devouring the innocent customers of a low-key diner. One of the monsters manages to dodge his bullets, and subsequently beats him to death.

The footage ends at this point, leaving us with a huge question mark as to whether or not players will be able to play as other characters from a first-person perspective in the final game, aside from the police officer. Nevertheless, the footage is pretty exciting, and decidedly M-rated.

After a bit of talks about virtual reality, Mark Lamia arrived to talk about the newest instalment in the divisive yet popular COD franchise, Black Ops III. The footage showed off impressive four-player coop gameplay, with fluid movement and plenty of semi-open-world action. The only flaw with the footage is the lack of any story and significant characterisation. 

The gameplay is also rather basic shoot-em-up thus far, as is par for the course with COD. That is, until we see the multiplayer footage. As the reader can see above, the game plays with amazing fluidity in the movements and the combat, taking the futuristic setting to it's fullest potential. While things are still quite rudimentary, our view of the game may improve as time goes on.

Star Wars Battlefront 3 was previewed next, featuring gameplay from the "survival" mode with hordes of Empire goons descending upon two rebel stragglers who proceed to fight them all off. The footage above shows the amazing graphical quality of the game, with excellent detail in just about everything. The gameplay looks fantastic thus far.

Sony closed off their press conference with footage from the newest (and potentially last) Uncharted title, A Thief's End. As Sony chose not use many words to describe the title, I will do likewise and show footage instead:

Pretty epic right? Well, except for some awkwardness near the beginning due to a glitchy controller, the presentation was mostly thrilling and sold Uncharted 4 with style. 

This concluded an epic and exciting press conference, even if it was a little bit awkward at certain parts.

Overall: Great (B+)

+Exciting Games

+Exciting Presentation

+Great Concepts

-Awkward at Times

June 24, 2015

KVR Gaming Update 91: Fever

Hello everyone.

Apologies for the lack of posts as of recent. I've been struggling with a fever these past few days and only now found myself able to type an update.

Regular posting will resume once I'm in good shape again, hopefully before the end of the week.

Thanks for your support.


June 22, 2015

KVR Gaming Update 90: Last Schedule Change

Hello everyone. After much deliberation and soul-searching, I've finally figured out what my major problem with the blog is: An insanely strict schedule.

I've been cutting down and approaching matters much more organically in my personal life and studies outside of the blog, so it was difficult to adapt to the time-based schedule of KVR Gaming when I got home.

What stopped me from doing this previously was a commitment to constantly giving you guys new reviews and articles. However, I've been cutting corners and pushing out half-baked content because of a crazy busy life outside of the website, so this decision is one I made to help the blog survive...AND keep making great content.

One thing that will be constant is my date for big name reviews. I want to note that this is reviews of MAJOR games, or just otherwise significant games with lots of content to discuss. However, instead of a rigid weekly schedule, I've decided upon a specific date each month for featured reviews:

The 16th of Each Month: Major Reviews of Major Games

Please note that this is not set in stone and may change if anything comes up during the month. I've been neglecting my life outside the blog and need to get things in order, so I may not always be able to hit my deadlines.

I also plan on having a steady stream of articles posted of any length on the blog, whether it be once a week or every day, be it sharing a cool trailer, a funny pic, or taking a look back at my life of being a gamer, anything is possible now that I've broken free of my self-inflicted rigid schedule.

Before I close off this update, I just want to note that my Cyberbullying articles will still be posted, I just want to spend a bit more time on the next article in order to add some more information before I post it.

Thanks for your support my loyal fans. I hope you guys will be excited by what's to come. Cheers!

June 19, 2015

The E3 Report: Microsoft 2015 Press Conference Review

Microsoft E3 2015 Press Conference:

Ah Microsoft at grandpa unveiling his newest crazy invention from his garage to impress all the "kids" on the block. The kids usually end up laughing at grandpa, but it turns out that the old man has a bit more up his sleeve than usual this year...

Kicking off the show in grand style, Microsoft cuts straight to the chase by previewing it's top game choices right away, followed by Phil Spencer giving us a clean presentation stating what's to come, whetting our appetite for the game's in store. What follows is a clean, impactful and very entertaining presentation, setting a high standard for the other presenters to follow.

Below is our review of the press conference, with the biggest games and moments listed. Enjoy!

Note: KVR listed most of the games on show, save for a few he didn't consider to be interesting enough to be added. This is done to save your time, and not because of any attempt at "censorship". Rest assured, the most important thoughts and impressions have been added.

Halo 5 Guardians:

Microsoft doesn't waste any time with its presentation, dropping Halo 5 on it's audience right out of the gates.

Halo 5's singleplayer demo showcased average Halo gameplay, which should be pleasing for Halo fans, yet didn't show anything particularly ground-breaking. That was, until we saw some brief Multiplayer footage featuring footage from the game mode Warzone, which promises to be explosively addictive. This new feature is set to revolutionise the online gaming arena for Halo fans, and should prove to be an excellent new feature.

My Prediction: Halo 5 will be a major success as always for the Halo franchise. Campaign doesn't look very revolutionary in terms of gameplay and storytelling, but the multiplayer will be the big draw for the fifth instalment.

Content: Standard stuff, aliens are shot, blood splatters, a scary looking creature near the end of the campaign preview, and a little alien thingy gets blown up shortly after the beginning.


After Microsoft's previewing of Halo 5, they gave us a look at a more subdued project, Recore, a game from one of the developers of Metroid Prime. The game's concept revolves around a "core" which players use to power companions, which is some kind of universal force between characters.

One can speculate about the gameplay, but a safe assumption is that it will feature dynamic switching between characters and customisation options for said characters. Beyond that, not much can be said, so we'll settle for "waiting and seeing" what happens next.

My Prediction: It's safe to assume this won't be a blockbuster hit. However, it may still find a decent following because of it's interesting concept. I can't really say much beyond that, as things may change closer to release as relatively little has been shown of the game thus far.

Content: Mostly robotic sci-fi violence thus far. However, the trailer was a cinematic one and not a gameplay one, so this may change significantly as more is shown of the game.

Phil Spencer subsequently took to the stage again, delivering a monologue about how Xbox fans requested an unnamed feature, only to reveal that the Xbox One will finally add Backwards Compatibility. Needless to say, the audience was stunned. Cheers erupted from all across the auditorium, to which a beaming Phil Spencer proceeded to bask in his glory by giving a preview of Mass Effect 1 on the Xbox One.

While this is a great reveal, it should be said that it's rather eyebrow raising how this is a major reveal when it should've been a basic feature the Xbox One offered at launch. The one big potential flaw is that, as the presenter briefly mentioned, retail games have to download after being inserted into the Xbox One. 

This may just be a "download" from the disc to the hard drive, but if it means "activating the game on the Xbox One and then downloading from scratch onto the console anew", it may quickly get annoying for gamers living in a slow internet region, such as the author.

Fallout 4:

Fallout 4 was previewed next, showing off an amazingly detailed and well-realised world full of fluid animations and sharp environmental details. The graphics are great except for the distracting "dead eyes" effect on show with the facial animations, an immersion breaker often found in games of this size and scope. Nevertheless, the open world of Fallout 4 holds promise of great adventure, and the author, for one, intends to absorb every last bit.

Okay, maybe not everything, but still a significant amount!

My Prediction: Fallout 4 will be a massive success as always for Bethesda. The console mod support is a bit of an eyebrow raiser, but we'll see how it pans out. The game will also be critically acclaimed, as long as it doesn't resort to "dumbing down" the franchise for more commercial appeal.

Content: Plenty of gore. Characters are torn apart by guns and shatter into thousands of little giblets with huge blood splatters. Swearing will probably also feature, as well as sexual references involving prostitution of some kind.

Forza 6:

Forza 6 made it on stage after the big Fallout 4. Microsoft obviously decided they needed a bigger reveal, so they loaded a car on stage (forgot the car model, sorry to disappoint car lovers), which was a nice reveal, even if a little bit grandiose. The author is not a car fan, so the full impact of this moment wasn't felt.

Forza 6 had a smooth trailer which sells the game quite well for its audience. The author was personally not that impressed, but it seems like a nice concept. Forza 6 will probably sell quite well as per usual.

Rise of the Tomb Raider:

Rise of the Tomb Raider showcased amazing graphical quality in its snowy environment, with excellent facial animations, except for the "dead eye" effect once again. The gameplay on show was pretty shallow, featuring Lara climbing, nearly dying, climbing again, nearly dying, swinging from a rope, nearly dying again, and then running from an avalanche, falling and nearly dying AGAIN. 

However, the gameplay trailer at the end of the presentation gave us a lot more to do go for, with amazing worlds on display for the player's exploration. Rise of the Tomb Raider may not transcend 2013's Tomb Raider level of emotional impact, but it may go above and beyond the aforementioned title in terms of sheer fun and playability.

My Prediction: The game will be a major success, obviously, but not hailed as a masterpiece. The game will be moderately long, maybe 10-20 hours or so in length. Mystical enemies will also make another surprise appearance.

Content: Brutal violence, may or may not be as bad as the 2013 reboot. Expect a lot of blood and gore.

Sea of Thieves:

Rare took to the stage, unveiling "Rare Replay", a collection of 30 classic Rare games sure to please fans. Before they left the stage, Rare announced a new IP, which they quickly labeled their most "ambitious project yet". The project started unassumingly enough, with very basic exploration. The pirate theme was slowly revealed, as the reader can see in the video above, until the explosive image of a pirate ship, all complete with several crew mates and control over the colossal ship.

My Prediction: The concept looks great, and should prove to be a lot of fun if full of content and free of glitches. Doubtful whether or not it will be a major commercial success, but it could surprise us all and be a huge hit. More detail needed to make an accurate prediction, however.

Content: Comical violence, featuring swordplay with possible blood and gore. May receive either a T or M rating. It may surprise on that front as well and be very family friendly, with an E10+ rating.

Microsoft additionally unveiled more footage for Fable Legends and Gears 4. As the author has relatively little interest in these franchises, he will omit his complete thoughts. He will add that the games look good, and will probably be very pleasing to their respective audiences.

The last bit I want to cover in this report is the big surprise in a press conference full of surprises. It starts off with an eye-rolling Minecraft bit (yeah yeah, more minecraft...) and showcases a semi-impressive shot of the "man from the future" playing Minecraft on the wall, all from his HoloLens.

Not bad. But then, clearly not satisfied with simply playing the game through the perspective of the HoloLens, the man from the future walks over to a table and...well, see for yourself:

Amazing right? I didn't see that one coming either. This is a revolutionary feature Microsoft dropped on all of us at E3, flooring the audience once again in it's stellar presentation. While the feature is still in its infancy, Microsoft is sure to unveil more footage showcasing the power of the revolutionary HoloLens.

Overall: Let's wrap up the report shan't we? (I'm sorry English language; that was inexcusable.)

Amazing (A+)

+Clean, Straightforward Presentation

+Stunning Reveals

+Exciting Line-up of Games

+Dat Minecraft Presentation

-Won't Win Over New Fans for Key Franchises

June 15, 2015

KVR Gaming Update 89: An Uncertain Week

Hello everyone.

This week is an incredibly busy one, due to design work on my part, studies that need to be done, and so on ad nauseum.

I've decided to delay my big review until next week, which hopefully won't be too much of a both for you guys. I need a bit more time to finish the game first before I can post a review, as you may understand.

Thanks for your patience folks!

June 14, 2015

KVR Gaming Feature: Dealing With Cyberbullying (Whatsapp)

Cyberbullying occurs across several avenues of online/mobile communication, far too many to accurately gauge. There are millions upon millions of websites on the internet, so dealing with each one will be impossible.

As such, I've decided to focus on a few prominent websites and use them as an example for dealing with cyberbullying across any platform. The most prominent social networks will be talked about in the coming weeks, new articles added as I see fit.

This is an ongoing series, so feel free to direct me to any sites which have a reputation of being frequent habitats for the ever-present cyberbully.

(Just don't link me to porn, okay?)

Basic Overview: Whatsapp is an instant messaging service for mobile phones, allowing users to send messages of any length whilst using a relatively small amount of data. Users can send photos, videos, Voice Notes, phonebook contacts, and even create "groups", where multiple users can send messages to each other in a highly social environment.

Danger Zones: Once again, a person with any experience with human behaviour may already see the dangers associated with the aforementioned features. Users can send photos of anything to other people. And by "anything", I mean ANYTHING.

Parents may have heard of the ever-growing phenomenon of teen sexting, with under-age children sending nudes to each other across social platforms due to their blossoming sexuality, or just as a desperate bid for attention.

Pornographic videos can also be sent to users, or posted on the aforementioned Whatsapp groups. Porn of any calibre can be sent to users, which means that one can easily receive an incredibly gnarly video from other Whatsapp users.

Whatsapp works around having another person's phone number. If one doesn't have their number, you can't message them. Users may feel safe because of this, but in the author's own experience, this is hardly something to ease your mind.

Your number is posted for all to see on Whatsapp Groups, which allows for unknown users to get your number and harass you as they see fit. The author has had some rather frightening phone pranks from select people, mostly due to being part of a Whatsapp group at one point.

(In case you want to know, I had one phone prank where someone phoned me and yelled something about there being "blood everywhere" and seeking help to clean up the "bodies". Needless to say, I was pretty scared for about a solid minute before finding out that it was a prank.)

Last but not least, if a user on Whatsapp is someone you've been having personal issues with, they are free to send demeaning and degrading messages as they see fit, once again allowing for users to be relentlessly bullied.

This is especially prominent on the Groups, where hordes of users can choose to attack a single user for one reason or another. It's also easy to say something one considers innocuous in a group chat, only to be viciously attacked in return by someone who finds your comment offensive.

Defensive Positions: While this may sound incredibly scary, the aforementioned events happen rather seldom for an average person. It all depends on who your contacts are.

Whatsapp adds the ability to block users a la Facebook, preventing them from ever messaging you again. One can also choose to exit any groups if the users therein are harassing you. Additionally, one can report the users to the police if any serious death threats are made. Just be sure to take a screenshot of the offending chat and feel free to report.

There is one more danger, however: Users are still able to see your number regardless of whether or not you blocked them, so they are able to keep harassing you via phone calls or SMS. Users can easily get a call-blocker on their respective phone's App Stores, but this is still to be noted.

Be very careful with who you add on Whatsapp, period.

Outro: Alright, that concludes another Cyberbullying article. I hope this rather short post helped and informed you. I'll see you again next week with another article.

Kyle out!

June 12, 2015

Giants: Citizen Kabuto (Review of Game)

And you thought you had weird group gatherings... 

Basic Plot: The Meccaryns, a group of grumpy, Cockney-accented drunkards, are pulled from their planned vacation trip to Planet Majorca in order to free the "Smartie" race on a planet known only as "The Island. The Smarties have been enslaved by the Sea Reapers under the reign of the evil Queen Sappho, a sorceress with great power extending far beyond that of the Meccaryns. Her rebellious daughter, Delphi, sympathises with the rebellion, helping the Meccaryns with their conquest.

Unbeknownst to them, Queen Sappho has gained control of a gigantic monster known only as Kabuto, who she controls through the power of a crystal to keep the other races under her control. Kabuto proves a bit unruly, however, and it seems like Sappho might not always be able to control him. 

The Meccaryns, Delphi, and the Smarties all band together to form an uprising against the Sea Reapers, promising to overthrow Queen Sappho and restore peace and harmony to the land they know only as "The Island".

Release Date: December 2000

Developer: Blue Moon Studios

Publisher: Interplay

Platforms: Windows, OS X, PlayStation 2

Genre: Third-Person Shooter, Real-Time Strategy

June 10, 2015

Giants Citizen Kabuto (Content Guide)

Intro: As a bit of a breather from the main reviews, I've decided to take a decade-and-a-half jump back in time to take a look at the cult classic Giants: Citizen Kabuto, one of the games from my childhood.


Reviewed By: KVR (Head Writer)

Verdict: Caution Advised (For Stark Bloody Violence and Some Suggestive Content)

Recommended Age: 16+

Strongest Content: Violence/Sex/Nudity

June 08, 2015

KVR Gaming Update 88: The Sick Break

Hello there!

In this post, we'll explain what's happening this week in terms of reviews, lay out my plan for the Cyberbullying articles, and take a look at the big game of the month, Batman Arkham Knight.

Reviews: Straight of the bat, no high priority games will be reviewed this week. Instead, I'll take the opportunity to push out a Retro Game Review I've had lying around for quite some time.

The reason for this is two-fold: One, I'm a bit sick and have work/studying to do outside of the blog, so I don't have the energy to finish the planned review in this short of a time-span. Two, the game is way too long in any case. I'm nowhere near finishing the game in question, so a major review won't be posted this week.

Cyberbullying: Those who frequently visit the site may have read my short weekly articles on the effects of Cyberbullying and how to deal with it.

My plan for the series is to have the current format go on for about 1-3 months, after which the series will come to an end, either with a concluding article or without one. The site will still keep raising awareness to Cyberbullying, make no mistake, but the article series will just end.

After the series ends, KVR Gaming will probably shift towards other, articles about gaming, censorship and parental guidance in general. Please note that this is still in planning, and may change once we reach our deadline. There's a lot to talk about once this series ends, so we'll see where we go from there.

Batman Arkham Knight: Pretty much the only high priority game coming out this month (or any time soon for that matter), Arkham Knight concludes the epic Arkham game saga from Rocksteady games featuring the eponymous Dark Knight.

The game will be far more open than its predecessors, featuring Batman's, ahem, Batmobile, as a deployable vehicle player are able to summon during the course of the game. Batman's trademark combat also makes a return, with some revisions to make for more compelling fight scenes.

Batman Arkham Knight will also feature an M-rating for the first time in the series' history, due to a progressively darker tone than the last two, which were already pushing the T-rating for all its worth. Mentions of torture can be found in the ESRB summary, as well as mentions of bloody violence and suggestive themes.

KVR Gaming will do a featured Content Guide on the game once it's released, within an average time-span of 2 weeks depending on the game's length. 

Outro: That's it, thanks for reading. I'll see you guys again Wednesday with another review. Stay safe, and happy gaming.

June 07, 2015

KVR Gaming Feature: Dealing With Cyberbullying (Facebook)

Cyberbullying occurs across several avenues of online/mobile communication, far too many to accurately gauge. There are millions upon millions of websites on the internet, so dealing with each one will be impossible.

As such, I've decided to focus on a few prominent websites and use them as an example for dealing with cyberbullying across any platform. The most prominent social networks will be talked about in the coming weeks, new articles added as I see fit.

This is an ongoing series, so feel free to direct me to any sites which have a reputation of being frequent habitats for the ever-present cyberbully.

(Just don't link me to porn, okay?)

Basic Overview: Facebook is the world's most popular social networking site, with almost one and a half billion monthly active users. Peers connect by posting statuses, photos and videos, and by tagging (the person is included in your post, be it a photo, video or simple text status) other users in their posts for added connectivity. 

Users can also directly communicate with peers by dropping comments on posts or using Facebook's Messenger feature, which can be downloaded on mobile and used a la Whatsapp and BBM.

Danger Zones: One might already see where the harm might come in. Besides the Messenger feature, peers can post nasty statuses publicly degrading a friend/user, or tag them in embarrassing photos featuring the user in question, such a night of drunken tomfoolery or sexual escapes.

(Which is why you always have to act transparent and responsible in real-life, but that's beside the point.)

In my own experience, users often post angry messages on Facebook indirectly targeting other people. These posts are written in a vague manner attacking the character of someone they know, but not stating their name in the process, so as to claim innocence if the person in question gets mad at them.

If you're a user on Facebook, you may have come across this at one point or another. If I were to state my own opinion on this matter, I think it's every bit as bad as saying it to a person directly, and even worse in some aspects, because of the lack of honesty on the attacker's part.

Defensive Positions: Facebook thankfully offers several options for those who wish to avoid cyberbullies. Users can "unfriend" the person in question or even "block" them, making them entirely unable to attack you with their current account.

(They can, however, create a different account to harass you with, so be wary of this.)

Users may want to report offending users for cyberbullying if the issue persists. Cyberbullying is not a one-time deal, after all, so if you're a victim, make sure to report the user. Facebook made a great help section for those who want to report bullies on the site. Check it out here.

KVR Notes: Before we close off this article, I just want to draw attention to something. The following section goes into my personal beliefs, so if you don't want to read the following section, feel free to skip to the outro to conclude. Either way, here goes:

Because of the connections between people remaining the same, regardless where it's formed, one should always be hesitant to "unfriend" people on Facebook.

The end of any relationship, be it romantic or platonic, hurts on several varying levels, and leaves a scar on the person in question. If someone is giving you issues, consider talking things through with them instead of pulling the plug entirely on the friendship.

That doesn't mean one should have to suffer through bullying because you care about a person. Speaking from experience, sometimes the best you can do is step away and pray for them. Distance doesn't mean the end of a friendship; in fact, it could show the evidence of a true friend, one who chooses to do what's best for both parties, stopping the abuse, allowing the victim to fully bless the person in question.

So people, instead of casting the abuser off entirely, consider ways to significantly minimise or entirely eliminate the abuse, and choosing to pray for your bully. If there's no other way than to block them entirely, then it's probably for the best.

But remember: As hard as it may be to believe, the bully in question is a human just like yourself, and may have been through far worse events in their lifetime. Never cast them off entirely. Keep them in your prayers. That's what us servants of Christ are here for, isn't it?

Outro: Alright, that's it. I hope this short post was informative and gave you some good examples for dealing with cyberbullying. The next article will arrive sometime soon, focusing on a different social network.

Tune in tomorrow for more updates on when you can expect the next article, and for more information on KVR Gaming's upcoming reviews. This is Kyle signing out, telling you all to stay safe, and happy gaming!

June 01, 2015

KVR Gaming Update 87: Insomniac With A Wooden Submachine Gun

EDIT: I just realised that I forgot entirely about yesterday's article. Sorry folks! Will publish it some other time.

How's that for an epic title? Never stand in the way of a man and his sleep!

Oddities aside, the newest Episode of Game of Thrones: Iron From Ice has been released. Talk about perfect timing. I was worried we wouldn't have a review this week, but Telltale Games clearly cares about KVR Gaming. Okay, maybe not, but still!

My big review of the new month will arrive somewhere in the middle of June, although this is susceptible to change. The game in question is pretty long, but we'll see how it goes.

That's it, hope you guys have a good week ahead. Stay safe, and happy gaming!