May 15, 2015

Mortal Kombat X (Thoughts & Impressions)

An excuse for senseless gore, more? Let's find out in this short analysis...

Release Date: April 2015

Developer: NetherRealm Studios

Publisher: Warner Bros. Interactive Entertainment

Platforms: Windows, iOS, Android, Xbox 360, Xbox One, PlayStation 3, PlayStation 4

Genre: Fighting

Thoughts & Impressions:

I'll be the first to confess: I'm not a style freak. I don't have a business suit, I don't wear tuxedos and I only learned to tie a tie this last month for the heck of it. That does not mean, however, that I dress like a complete slob.

With what I have, I try to at least wear it in a way that looks fashionable and orderly, as opposed to just hanging pieces of cloth over me like wet leaves on a twig. I won't be making headlines in Milan, but I'll at least be able to leave my house feeling a tad bit confident that I look *okay*.

The same principle applies to the story of Mortal Kombat X. It's there, it's not too great, but it does have a genuineness about it that's hard to ignore. It serves it's purpose quite well, even if it's not going to make headlines or be talked about for years to come.

The bulk of the main story involves a quest by the forces of evil to invade Earth-Realm and wreak havoc. Typical action movie set-up well enough for characters to get fighting. It's not the most well-rounded plot, but as I said, it serves its purpose.

When it comes to the characters, the game works as well. Matter of fact, the characters are the only reason the plot works at all. The personal standout character for me is Johnny Cage, who looks like Duke Nukem after divorce and countless years of paying child support. He plays up the cocky action hero angle, not unlike Han Solo. Sure, he's not the most three-dimensional video game action hero in existence, a la Max Payne, but still. It works.

His ex-wife, Sonya Blade, and their daughter, Cassie Cage, pretty much make up the protagonist angle of the storyline, being the ones to open, close, and pretty much drive the entire plot. This approach is a little loose, and as such, the story lacks a proper structure, but eh...who cares?

The team-gathering aspect of the game also functions well, with the secondary character having just enough humanity to really sell their side of the story. Jax is also another standout, wanting to live a normal life but choosing to take up the fight yet again. The game quite effectively makes us sympathise with him, which is nice.

The game's dark tone manages to be menacing, but not overwhelming. Matter of fact, this feels like an old school Indiana Jones story, albeit with a bit more blood and gore than usual and a bit more upset parents to contend with.

The ending also provides very basic closure for a familial arc running through the game. It's not over-the-top, unrealistic or even melodramatic, but it works well enough for the player to feel satisfied playing the game.

Mortal Kombat X manages to provide players with a story just sincere enough to carry us through to the end. It's not a masterpiece, but come on. It's really hard to find much at fault here.

Yep, that's about all I can say about this game. Thanks for reading, my loyal readers! I hope to see you again soon with some more review-y goodness here on KVR Gaming.

Stay safe, and happy gaming!

No comments:

Post a Comment