Pages

December 17, 2011

KVR Archive: Metal Gear Solid 4: Guns of the Patriots Areas of Concern


Metal Gear Solid 4 (MGS4) is a 2008 Playstation 3 game, and the fourth in the long running Metal Gear series.

PLEASE NOTE: I have not played this game, I have merely watched a playthrough of it on YouTube. However, this should give you enough information on why it is not recommended, despite it's very high quality.

Areas Of Concern:

Violence: The player can kill enemies by shooting them, resulting in small spray of blood, sometimes staining the enviroment. He can also kill enemies with his knife. He either stabs him/her, resulting in a blood puff and squish sound, or slits their throats, with blood spraying and a slicing sound. The enemies scream when they die.

A cyborg man with a white substance for blood, suffers a lot of abuse throughout the game. He is stabbed, resulting in him having a seizure, forced to cut his own arm off to get free from a pile of rubble, and crushed by a boat, resulting in his other arm getting severed. 

The aforementioned white blood is seen spraying throughout these scenes.

The cyborg guy, in one part, attacks a group of Geckos, (Robots who have legs made out of organic material, which contain blood.) He cuts them apart, with blood spraying.


In another sequence, he stabs and slices a bunch of enemy soldiers, with blood spraying, but no dismemberment.


A man is grabbed by mechanical tentacles and squeezed to death. Blood is seen spraying. The tentacle robot impales a few other guys, with blood spraying.

At one point, a bunch of unarmed soldiers are gunned down, with blood spraying. When they are shot, they scream and then die. This happens quickly. Other parts where people get shot, are the same.

In one sequence, the player character goes down a hall, which is sort of a microwave oven. His clothes become white hot, and he screams in pain.
 

Two men, in an extended fight sequence, punch each other brutally, with resulting blood. At one part, one man breaks the other man's finger, with it becoming crooked. He then snaps it back into place.

An old man on life support, suddenly has said life support shut down, causing him to have a seizure. He rocks back and forth in his chair violently, and then stops, dead.


The player character attempts to commit suicide in one scene. You later find out he didn't kill himself. (Because the scene makes it look like he actually committed suicide.)

A body in a bag, is thrown into a fire and burned. A woman tries to get it out, but burns herself. The player character tries to rescue her, and has half of his face burned. His face looks gruesome afterwards, and remains that way for the rest of the game. 


A woman commits suicide, by injecting herself so that her nanomachines keeping her alive go away, and she dies of cancer. It makes sense in context.


A handful of people suddenly have heart attacks during the course of the game.


The female bosses, (mentioned below) have disturbing backstories of abuse. One tale is of a woman accidently smothering her brother to death, then hallucinating a wolf killing a bunch of children in a camp, and then finding out it was her. The other bosses have similar stories, but this is the most disturbing.


This is referenced in dialogue ONLY, not shown.


If you want to read all the backstories, click these links:

Sex/Nudity: Some magazines the player can either look in, contain scantily clad women. It is entirely possible not to look in them at all during the course of the game.

Some female enemies after a boss fight, come out of their robot suit, and are revealed to be in very tight clothing. They also make suggestive noises whilst trying to catch the player. When they do so, they hug and caress the player, causing his life to drain.


One character, after coming out of her robot suit, turns around in front of you, and a button comes up, which if you press, the camera will stare at her rear.


Another character in the game watches a woman behind as she walks by, and tries to touch it.

Two female characters, don't do a very good job of buttoning up their shirts all the way, so cleavage can be seen most of the time. The player character does stare at the first ones chest in a few scenes, and at one part drops a cigarette so that he can look up her skirt. He doesn't succeed however. 

One other female character does so this as well, in a flashback, and in the present.


In another part, a woman tells a man she needs to sleep, and asks if she can sleep in a helicopter nearby. He leads her to it, and closes the door when she climbs inside. She then reopens it and grabs him inside, with obvious implications. The scene cuts away before anything happens.

One man, goes to the toilet inside a barrel, (See Gross Stuff below.) who is then discovered by an enemy. His buttocks is exposed as he runs away. 


A man mentions that the system controlling soldiers' emotions on the battlefield is gone, and that most men are virtually naked right now.


Spiritual Content: One woman talks about how the purpose of our existence on earth, is to atone for our sins. This is not true however, as we know that Jesus is the one who atoned for our sins, by dying on the cross. If we accept his sacrifice, along with the fact that he was born of a virgin, lead a sinless life, and after dying on the cross, GENUINELY resurrected from the dead, then we go to heaven.

He also says that our goal is to lead other people to salvation, so right there he tells you the purpose of our existence, to glorify him.

It is implied that a character in a previous game, comes back as a wolf in one scene.



One character levitates and does stuff that looks supernatural, but you later find out it isn't. However, she (Being one of the suggestive bosses.) has the spirit of a dead man, a psychic, implanted in her. The psychic's spirit comes out of her, and talks to Snake.


One character is a magician, and in one scene lights a cigarette using only his fingers.


One character is apparently possessed by another man's spirit. However, you find out he used hypnosis and psychotherapy to make him "Think" he was possessed.


The psychic, the magician, and the reincarnation reference, are the reasons why this game is banned.

Language: One use of the F**k. Several uses of S**t, B*st*rd, B**ch, D**n Cr*p. God's name is used in vain infrequently.


Drugs/Alcohol/Smoking: I can't recall any drug references.


Drinking occurs. In one scene a character gets drunk off wine.


Your character smokes often, however, everybody else discourages him from doing so. In one scene, a man smokes a cigar.


Gross Stuff: One man, has frequent issues with diarrhea, and in scene, he soils his pants, with a brown stain visible.


One man you have to follow, suddenly has to empty his bladder, and if you are nearby, he will pee on you.


One of the female bosses, suddenly vomits out a black liquid.

Review of game:

Story: The story is REALLY complex, so I will try my best to explain the setup.

Old Snake.


The plot revolves around a soldier named "Old Snake" Snake is a veteran, who has begun to rapidly age. This is due to him being a clone of another veteran soldier, Big Boss.

Big Boss.
Big Boss is a man who Snake presumably killed in the second Metal Gear game, Metal Gear 2. Big Boss was known as the best soldier who ever lived by some people. This why a clone project was organized, to create the perfect soldier.


The result was two clones were born, Solid Snake, and Liquid Snake. Liquid Snake was the main antagonist in the first "Solid" game, Metal Gear Solid. Liquid believes that Snake inherited Big Boss's superior genes. Because of this, Liquid tries to kill Snake, but instead Snake kills him.


It also later revealed that Snake, in fact, was the inferior clone. He only defeats Liquid because he had the most willpower.


However, another soldier named Revolver Ocelot, has his hand reattached using parts from Liquid. This causes him to be seemingly possessed by Liquid, and he becomes unstable.


Liquid Ocelot.


In Metal Gear Solid 4, he, now Liquid Ocelot, plans to hijack a system that controls soldier's abilities on the battlefield, thereby controlling the Snake's superior, Roy Campbell, finds out about this and Snake, now an old man, is sent on one last mission, in order to stop Ocelot.


The story is very well written, and goes through a LOT of twists and turns, as usual in a Metal Gear Solid game.
Unfortunately, it is brought down by the occultic references, and to some degree, the suggestive themes.



Audiovisual: Brilliant. The game looks amazing, the game sounds great, in this regard it is almost flawless. Some character models look like they have bit of a plastic sheen, but barely so.


The voice's of characters, such Snake, Ocelot and a few others, are very gravelly. However, since Metal Gear Solid is heavily stylized, this works well.



But now, for the verdict:


Verdict: BANNED
  • Very complicated, but well written story.
  • Amazing visuals, with many strikingly realistic set pieces.
  • Voice acting is over the top, but it works well for this particular game.
  • Moderate violence. Despite an instance here and there, it is not really that bad. The parts where it does happen are bloody. Some of the bosses backstories are disturbing.
  • Some language. Here and there, besides a very unsubtle use of the F-Word.
  • Suggestive themes. Woman in skin tight suits, other woman showing off cleavage, and a magazine containing scantily clad women.
  • Spiritual content. A subtle reference to reincarnation. Spirit of a dead person comes back.


So in conclusion: A very good game with a very compelling story, although confusing. But unfortunately, the developers had to add occultic references and suggestive content. It's a shame, cause it's such a good game. 


But, we must not compromise.


Anyways, that does it for my Metal Gear Solid 4 review. I hope you found this useful, and PLEASE tell me if I missed something. Kyle out.

December 11, 2011

KVR Archive: Call Of Duty: Modern Warfare 3 Review

Yes, another man in silhouette. *Cough* Lazy *Cough*

Modern Warfare 3 is the third and final installment in the Call Of Duty subseries, released in 2011.

Areas Of Concern:

(I will be sorting from the most "gory" to the least "gory" so you don't have to read far, lazy n00b!)




Violence: Before I list the events which are scripted to happen (For you non-gamers, things that happen which cannot be avoided.) Let me talk about general gameplay concerns:

This is a shooter, which involves shooting (Of course.) people and sometimes dogs. What happens when you shoot people, and dogs, is that a brief spray of blood is emitted, sometimes staining the enviroment, in moderate quantitys. 

Players can stab people with a knife, which happens quickly, also resulting a brief blood spray. Dogs try and bite you, jumping on to you in a sequence which you quickly have to push a button to break the dog's neck. If you fail, the dog will tear at your neck, resulting in a blood spray and the camera falling to it's side, revealing a puddle of blood underneath you.

When the player gets shot, the screen's corners become stained with blood. If the player dies, the camera simply falls over, the screen red and covered in blood.

Some enviroments are bloodstained, often where a large shoot-out occured.

You can blow people up with explosives, but they do not dismember. In Spec-Ops (See review below) Some enemies, including dogs, are strapped with explosives, and blow up when you shoot them. However, when the smoke clears, you will see the enemies are always perfectly intact afterwards, Battlefield 2 style.

Scripted Violence:

As I said, this is sorted from the most "gory" to the least "gory"
All of the violence occuring can be bloody, but most happen quickly.

In one scene a family, consisting of a wife, little girl and father (Who is behind a camcorder.) Walk along the street when, a van pulls up on street corner next to flock of pigeons. The little girl runs towards the pigeons, and that moment the van explodes, nothing else being seen except the explosion. Now, some of you may: (1) Be upset, (2) Laugh at the lame attempt to pull your heartstrings. Or (3) Think it shows how bad terrorism is in an effective manner.

Me, personally? Number 2. I could see what they were going for, but in the end, it doesn't really work. Whatever you decide, the game asks you if you want to skip the scene.

Is there place for similar scenes that deliver a emotional punch in games? Of course. (By the way, it does not necessarily have to be children dying, before you get all upset.) 

But with MW3, (Modern Warfare 3.) it doesn't work. I see what they were going for, but unfortunately they don't do it effectively.

I will be having an article on scenes that DO have a strong emotional impact, in games.

Anyways, let's move on:

The Player, in a QTE, (Quicktime event, which means you push buttons, not really interacting that much.) Grabs an enemy, chokes him, punches him, with blood spraying a bit, pulls a steel cable around his neck and hits him against the glass underneath, breaking through it. You fall onto a balcony as the man is hanged, with a snap being heard. He briefly struggles and then hangs there, dead.

A man (The player) jumps into a helicopter and punches the pilot, with blood spraying from his nose. The player throws him from the cockpit. He falls to his death off-screen. The player then stabs the man in the chair next to said pilot in the chest/neck area with a knife, resulting in a spray of blood. 
The player, can slit a snoozing or unaware guard's throat, resulting in blood spraying and a muffled pain sound from the guard. (Because your hand is over his mouth.) Alternatively you could just shoot him.
 
A man's arm is shot off by a sniper. The scene happens fairly quickly, but you do see his arm come off with blood spraying briefly. The area where his arm was sprays a bit of blood afterwards.

There is a flashback to Modern Warfare 2's No Russian mission, in which an entire airport of civilians are shot. The flashback does not show much other than a few people getting shot, meaning it's less graphic compared to when you play it in Modern Warfare 2.


There is another flashback to Modern Warfare 2 in which you pull a knife out of your chest, and then throw it at a man. The knife hits him in the eye, with blood spraying. The flashback is a quick one.


In some scenes, enemy guards are seen shooting hostages, with a blood spray like the rest of the game. In one scene, A train full of terrorists open fire on people in a station. This happens whilst the train is moving down a tunnel at a speed, so this only seen briefly. Later this level is the part where the family dies.


In one scene, a man has a flammable liquid poured over him. If the player doesn't react, he will get set on fire, and stuggle for a while. But I think most players will shoot the enemies before anything can happen.


A man is impaled by a piece of rebar concrete. A man shoots another man in the shoulder. This only makes the other man mad, who then proceeds to shoot the attacker in both shoulders, and finally in the head, with brief blood sprays throughout.


In one scene a man is shot in the head at close range. A big blood burst is seen briefly. A man is threatened by a character who deploys toxic smoke, until the man gives him the information he needs. He then hands him a gas mask, but  suddenly shoots him.


In another scripted event, a man is strapped to a chair with explosives attached to him, and is then detonated. This takes place through a sniper scope, so only the explosion is seen, no body parts or blood.


A hyena bites your character's arm, with some blood. The player shoots a bunch of guys whilst he holds off the hyena. The man then shoots the hyena in the head a few times, with blood spraying.



Sometimes, your allies stab guards in the throat, with resulting blood.


A man falls out a window, onto plywood and concrete, which buries him when he hits the floor. This injures the man, as he is later seen leaking blood where he limps.


In one part, you swim in a collapsed tunnel, with people who have drowned floating there.


In one scene, people rescue an unconscious character, who is bruised. The table next to said character, has torture tools like a car battery, knife, and pliers, implying the character was tortured. In a cutscene, a photo of a bruised man is seen. The characters talk about how he gave up information, implying he was also tortured.


A man lies on a table with a blood puddle underneath him. The man dies. Another character is very upset about this, evidenced by him punching an ally down a flight of stairs. 

There are also plenty of scenes with buildings getting blown up, helicopters crashing, cars crashing, and all round carnage.

Sex/Nudity: Online players are mischievous folks, and the voice chat doesn't really help against it. Some of the pictures on callsigns in Multiplayer, which players can choose from, contain drawings of scantily clad woman. You can however, choose not to have them. 

But there are other concerns in Multiplayer (See Spiritual content below.)


Language: Several uses of H*ll, D*mn, S**t, B**ch B*st*rd and British swear words like bl**dy and b*ll*cks. According to the ESRB (The age restriction board.) There are uses of F**k, however, I haven't actually come across it.

It may be there, used somewhere in the heat of battle where it can't heard very clearly, but just be aware that you might hear it.


There is however, absolutely NO misuses of God or Jesus' name, which is a pleasent surprise. :)

The Multiplayer however, does have a voice chat feature with ABSOLUTELY no censorship, so there is no boundaries to what you might hear online.


Drugs/Alcohol/Smoking: Some Multiplayer maps contain boxes which, when you shoot them, they emit a certain white powder, probably drugs.

Sometimes you see liquor bottles standing on tables or so. No actual drinking.


Characters often smoke throughout the game, and one sequence your character lights up a cigar, with smoke puffing.


Spiritual content: In Singleplayer and Spec-Ops, there are emblems like Skulls and military symbols like Stars.

In Multiplayer however, there are several emblems containing symbols like Yin Yang, the rockstar sign or, as it actually is, the satanic salute, and skulls. 


You can however choose NOT TO HAVE THEM. But they are there.


There are symbols on some teams you play as, like these:
Multiplayer, not sure what symbol is, but it is very evil!

Multiplayer, symbol of the Freemasons.
Singleplayer, and maybe Multiplayer. Lightning bolt is a symbol of lucifer falling from heaven. But the real Delta Force emblem is the same.

Singleplayer and Multiplayer, skull symbol of death, but also an average military emblem.


There is no demons or other content like that, but some emblems online are a real concern. However, some teams only appear on certain maps, so you could simply just not play on those maps.


These symbols do not necessarily mean the developers are Freemasons, or the like, but they are wordly, and if you are wordly you wouldn't care what your game artwork looks like.

The Singleplayer and Spec-ops are without stuff of any real concern, except for when you hole up in a Catholic church, with all their related symbols.

If you do however, want to play Multiplayer, I recommend you rather play it with buddies who you know will not choose the emblems or teams with the symbols.


Other stuff: One character you play as, is tattooed, which the Bible forbids, because it says that you will not make any markings in your flesh for the dead.


Anyways, that's the Areas Of Concern, I hope your questions are answered, and that you can come to a decision on if it's yay or nay. Now for the review of the actual game itself!


Review of game:


Before anybody asks, no, I will not cover the issue of: Battlefield 3 vs Modern Warfare 3. It's a stupid debate that deserves no attention.




Gameplay: The series gameplay hasen't changed much, but it is solid and entertaining nonetheless. In the review I will only be covering Singleplayer and Spec-Ops.

Singleplayer is familiar, but solid. For those not familiar with how the games usually play out, here's how:


You play as different characters, all telling the story from different viewpoints. The game plays like a normal Shooter. You shoot people, with different weapons suited for the occasion. You hide behind cover to prevent those people shooting you with the correct weapons for their occasion. 

Since the Singleplayer is based around scripted sequences, which I will cover below in the story section, not much more can be said of it. There is a lot to say about the Spec-Ops, so let's get to that.


Spec-Ops:

Spec-Ops gamemode is divided into two sections: Survival and Missions.


Survival centers around you having to live as long as possible whilst waves of enemies try to kill you. You start out with a pistol, but later obtain money, which you can use to buy stuff like weapons, air support, explosives, etc, etc. 


The way you obtain money is by eliminating enemies and surviving. This might sound like a basic gamemode, but that basic gamemode can be absorbing!

On to Spec-Ops Missions:

Spec-Ops Missions are arcade-like levels. For example: One mission you have to capture a Russian president in a certain amount of time. The game also logs your accuracy and time, and scores you accordingly.

You gain up stars on a mission when you complete it. This depends on what difficulty you played on, with the hardest earning you 3 stars.


This can be fun, but also massively frustrating. But for people looking for a huge challenge, look no further.


Story:


More of a plot than an actual storyline, but it is entertaining. The story picks up where Modern Warfare 2 left off, with Russia bombing the living daylights out of North America. You play as several characters, from a Delta Force operative, to the Russian president's bodyguard, and also as wanted ex-operatives seeking to eliminate a terrorist leader.

This might sound all complicated, but for once the Modern Warfare series decided to not have a confusing storyline, and instead focus more on set-pieces and action.

But let me explain some of the plot to you:

Please note, this does spoil the story of Modern Warfare 1 and 2. And it is confusing, so if you don't want be confused, scroll down until you see the big MODERN WARFARE 3 STORYLINE sign.

Plot Summary:


Makarov

So there's this terrorist named Makarov, (Like the gun, yes.) who decides to go shoot up an airport, but plans it so that the blame is put on America. Why? Because there's a General who, after the events of the first Modern Warfare, in which a whole bunch of marines are killed by a nuke, decides he wants to make his name respected again.


The General

So he work indirectly with Makarov to cause a gigantic war, in which his army is the lead defending American force, so that he can get the credit.

But then for some reason he betrays Makarov, and of course has to tie up all the loose ends. He sends a team, with characters Ghost and Roach (Who you play as.) to recover data relating to him working with Makarov. They bring it to him after a massive shootout where in one of the characters you play as is wounded.

They proceed to the evac chopper, where Shepard (The general.)
is waiting for them. They tell him the data has been acquired. He then thanks them, before pulling out his revolver and shooting both of them. You and your buddy are then thrown into a small pit, and then covered in fuel and then set alight by Shepard's lit cigar, in a very sad scene, in which grown men everywhere cried :(

RIP Ghost. And Roach, who never said a single word.

But no time to mourn, as you then jump to another character named Soap (Don't ask.) who had a serious hair style malfunction. Along with his current buddy Captain Price, he finds out his friends were cooked medium rare by Shepard, and disagrees a bit with his methods.

Price, with his awesome beard.

Soap, with his not so awesome hairstyle.


But before I continue explaining the "story" of Modern Warfare 2, who is Soap and Captain Price? Well, they were the main characters in the first Modern Warfare, which also featured an extremely confusing storyline in which a one armed man decided he wants to nuke america because his son commited suicide which is obviously the American's and the British's fault because they stared at him.


Makes sense.

The squad, with the player, being Soap, find out about his naughty scheme and decide to go stop him. They get to a nuclear launch facility and abort the launch. They escape in a Jeep© in a chase down a mountainside road in which every single follower of the One Armed Man decide's to shoot at your Jeep©.


The Jeep© escape scene.

The Jeep© then crashes on a bridge, which you fight a few enemies whilst waiting for evac. But a chopper shows up and bombs you and your buddies. One of your more capable buddies decides to try and help you, but he is then shot. You watch the One Armed Man and two of his guards as he shoots the rest of your buddies, all but one Captain Price, who was injured in the helicopter's party crashing missile barrage. 

Your buddies getting shot. (Note, this not the way you view it in the game.)

He then slides his pistol towards you as another helicopter distracts the One Armed Man, who's name is Imran Zakhaev. You then proceed to shoot the guards and the One ar....Zakhaev, as your evac FINALLY ARRIVES, saving you and Captain Price.


Getting rescued.

ANYWAYS, back in the present, Price decides to contact Makarov in order to obtain Shepard's whereabouts. Makarov reluctantly agrees to a One Day Truce, as he tells them where Shepard is located. They proceed to track down naughty Shepard, in order to kill him. 

They find his hideout, but he decides to climb in a boat and speed off. Naturally, Price and Soap follow suit and also jump into a boat and chase after Shepard. Shepard rides his boat into a helicopter, which Price then shoots down. But wait, there's more!


The boat chase.

They fall down a waterfall where Shepard is located. Soap wakes up with only a knife and runs after Shepard. He catches up to him and tries to stab him, but PLOT TWIST! Shepard has Jackie Chan fighting skills! He counters the attack by Soap and stabs you with your own knife. Ouch.

Shepard, after stabbing you.
 
But Soap doesn't exactly die, so Shepard decides to load his revolver with two bullets, but not before having a Villainous rant! His rant lasts long enough for Captain Awesome Price to come and tackle Shepard, who drops his revolver. Soap, knife in chest, crawls toward the revolver, but Shepard kicks it away, and stomps on Soap's face.

Captain Price and Shepard have a manly fight, as Soap lies there, holding the knife in his chest, and suddenly gets the bright idea to pull the knife out. He does so, in a very painful scene. He then throws the knife at Shepard, who looks up obediently so Soap can throw the knife, stabbing him perfectly in the eye, killing the bad General.


As a Youtube comment said, "Looks like, he got a little 'Soap' in his eyes! :DDDDD"



Soap then proceeds to slowly close his eyes, until Price, who has been knocked unconscious by the manly fight, wakes and helps Soap, as their evac chopper arrives. (I'm sensing a pattern here........) Price proceeds to help Soap up into chopper as Nikolai (The pilot.) says that he knows a place they can go to. And that's where Modern Warfare 2 ended.

I know it's completely and utterly confusing, but if you play the actual game itself, you'll understand why I could not have made this any less complicated.

But anyways, here is Modern Warfare 3's basic plot, which is far less hopelessly confusing:

Modern Warfare 3 Storyline + Scripted events:


His hair. -_-

So, yes it continues where Modern Warfare 2 left off, with Russia still at war with America. But now it's more about action and set-pieces, which is good, because they really don't need another mind boggingly confusing story.

The real star here, is the set pieces, which are all very creative and memorable. From a infiltrating a submarine, to the villages of Africa, to an uprising in Russia, There are no boring moments in the game.
Hint: The tower falls.

There are some frustrations in some of the game's scripting. For example: You are told to take cover behind an ally tank to avoid enemy fire. You do so, and Every. Single. Enemy and his mother opens fire on you, because the behind of the tank, actually isn't a good spot to hide. I got real mad at this part.

Well, mad was a bit of an understatement. This part was Extremely frustrating. I later just decided to disregard the stupid game's advice and find my own cover. And it worked.

But thankfully, few parts are like this.

Audiovisual:


The graphics hold up surprisingly well for an engine this old, despite that one ugly flaw.

Is it a disease?

The carnage looks and sounds good, same with the voice acting, with the all the actors delivering solid performances. The sound of the guns have also been updated, all sounding like dangerous things you shouldn't be pointing at anybody important to you.

There are spots where the engine's age shows, but game holds up well enough.

So after this MASSIVE amount of information, what's the verdict?


Verdict: Moderate Caution
  • Solid gameplay overall, despite some parts where you might yell at the monitor, because of wierd game design flaws.
  • The game graphic engine holds up surprisingly well, and looks good.
  • Solid voice acting.
  • Spec-Ops is fun and challenging, but sometimes frustrating
  • Some multiplayer team's icons are very occultic, but you can avoid it by choosing another map.
  • Some people may or may not get upset by little girl dying, but you can skip it.
  • Bloody violence, although nothing that REALLY pushes it.
  • For gamers AT LEAST 15 years old.
So that concludes my Modern Warfare 3 review. Did that cover everything? XD

If you have any questions, leave a comment below.

Thank you for reading, see you next time. God bless!




















WHAT'S WRONG WITH YOUR HAIR!?!?!?!?
 

November 09, 2011

Portal 2 Review




Portal 2 is the acclaimed follow-up to 2007's classic, Portal.

(Yes, another sequel.)


Areas Of Concern: 

Violence: Considering as most of this game is spent around robots,  No violence of any real concern occurs. There are however a few instances of cruel violence towards robots. 

A robot is squeezed to "death" by another robot's claw. Another robot is disassembled by mechanical claws, all whilst screaming in creepy robotic fashion. The robot doesn't "die".

The player comes across several turrets with cute voices, but a killer attitude. These turrets can shoot or kill the player, resulting in the screen being coloured red (Not with blood though, it just becomes red) These turrets can also be blown up, dropped or knocked over causing them to malfunction and shut down.


The player can also die from falling a height or into a pit with toxic water. (Or from the aforementioned turrets.) All the player deaths involve the camera flashing red and just falling over.



Sex/Nudity: One malfunctioning robot flirts with the player character (Who is a woman, in case you haven't noticed.) 
and says, "I got a black belt in everything, karate, judo, (Etc)....bedroom......." 

Nothing else.

Language: Words like H*ll, D*mn and Bl**dy are used, and God's name is used in vain a few times.


Drugs/Smoking/Alcohol: Nothing.


Spiritual Content: Wheatley (See review below.) says "Let there be light! Uh, that was God. Quoting God." As mentioned before a robot mentions that he has a "black belt" in everything. He mentions eastern practices like Karate and Judo, as well as related fighting sports, which the bible forbids BTW! (By the way)

However, he doesn't really practice them as he is, well, just a talking robot head! He is also just saying this to impress the player character, which he doesn't accomplish very well.


A quick note: The game does have a very tense atmosphere, as it is set in an abandoned testing facility.
 
There is NOTHING OCCULT or SUPERNATURAL. The tense atmosphere has more to do with the facility being abandoned. 

Miscellaneous content: Many jokes made by GlaDos (See the review below.) make fun of the player. For example: She jokes about player being fat, (Which isn't true.) Adopted, (Which might be true.) and calling her stupid. (Which isn't true. Mostly.)


This is all done in a very inoffensive manner. It is not intended to be insensitive. This is done to demonstrate just how cynical and mad at the player GlaDos is.

I should also note that this is one of the cleanest comedies ever made, that is actually funny. (Be it TV, Film, Books, Etc, Etc,) 

Anyways, time for the good stuff!



Review Of Game:


Gameplay: The gameplay revolves around solving physics related puzzles, through the creation of portals, created using a "Portal Gun"

The puzzles are usually solved by pushing some kind of button. A variety of techniques are used in puzzle solving. Like using different kinds of gels to increase movement speed or jumping height. 

The game does a better job of explaining this than I do, so here is some gameplay footage:




Portal 2 gameplay. It's from the early stages of development,
but it should give you an idea of how the game works.



Portal 2 can also be played Cooperatively (Co-op) with a player who owns another copy of the game. The puzzles in this section can only be solved by two players. I haven't played this game-mode yet so I can't give a full opinion on it yet. 


The Player Characters from Co-op.


Portal 2 is mainly an interactive experience, so not much more can be said about gameplay. The game, however, hinges on the story and humour. Speaking of which.....


Story + Humour:


Chell, the player character.

Portal 2 takes place hundreds of years after the original Portal, in the facility you destroyed, known as Aperture Science.
Chell is suddenly woken up from her cryogenic sleep, by Wheatley, a spherical talking robot, who is not very intelligent. 


Wheatley, after waking up the player.

This clearly evidenced later when he accidently reactivates the villain from the first game, GlaDos. GlaDos is a female AI with a bitter and sarcastic attitude. She then decides it is time for the player to start testing again. (Which means, solving puzzles.) 


GlaDos, right after being reactivated.

The humour is what sells the whole game, which means it has to be funny. And it is definately VERY funny. Between Wheatley, GlaDos and later, the CEO of Aperture Science, Cave Johnson, there is never a dull moment. 

 

The jokes are very memorable. (Lemons, Space Core, etc,)  They already are becoming fads amongst the gaming community. And they are sure to make you laugh. In fact, if the whole game was jokes only, it would still be great. So all round, the story and humour are very well done.


Audiovisual:


The presentation is top notch, as is expected from a Valve game (That's the developer by the way.) The visuals, although not innovative, are very good and atmospheric. The voice acting is excellent, (As is expected from a Valve game.) with all the actors very believable and funny in their roles.

 

The sound design is good, the music is good. Two songs were written by musicians exclusively for the game, fitting in well with the atmosphere. 

 

Overall, the presentation is definately top notch. (As is expected from a Valve......you probably know by now.)

 

Verdict: AVERAGE


  • Fun, unique and intelligent gameplay
  • Lots of funny jokes, good plot with lots of twists
  • Solid presentation, with great voice acting and art style
  • Cooperative gameplay is fun (Based on the reviews)
  • Okay for older kids, parental guidence suggested 


    So in other words: Why are you staring at this page? 
    Get the game already!

     

     

    So that concludes my Portal 2 review! My next review will be up soon, So be looking for that. In case you are curious, it is a very popular FPS series.

    October 12, 2011

    Areas of concern: Dead Space 2






    Dead Space 2 is a 2011 Survival Horror game and sequel to the acclaimed original Dead Space. 



    Areas of Concern:

    Violence:

    Mild Moderate Heavy Very Heavy Extreme Ban-worthy

    Several scenes of brutal and graphic violence occur:

    General Gameplay: 


    --The enemies in this game are mutated human beings with deformed limbs, abnormal growths, skinless faces with missing jaws, and lots of torn skin. You have to shoot off the limbs of enemies to progress; a lot of blood stains the environment and sprays out, their limbs fall off and bloody stumps are seen.  

    --You walk through environments with lots of blood, fleshy growths in the environment caused by deformed limbs, and decomposing bodies with enemies feasting on them and mutating them with talons growing out of their backs with blood spraying. 

    --One of the enemies is a man tied to a wall by mutated intestines, who launches explosive growths whilst screaming horribly. 

    Storyline Violence: 

    --The game opens up with a monster stabbing a guy through the head, who mutates graphically onscreen. His skin falls off and talons grow out of his back, with a lot of blood in the process.


    --In one scene near the beginning, a man commits suicide by slitting his own throat, with blood spraying out.


    --In one scene a man stabs a woman in the eye with a needle. The scene cuts away just before it happens, but it is still gruesome. A man gets stabbed in the side of the head, with blood leaking out. 

    --One scene takes place in a space city, which the infection just spread to. People getting dragged off by enemy creatures can be seen and screams can be heard throughout the city. A baby is also heard crying behind a door you can't go into.


    --In one scene, a man tied to an operating table yells for help when a necromorph appears, who then attacks him and decapitates him by stabbing him with his talon, blood spraying out.


    --Some of the enemy creatures appear to be mutated children and babies. Though they don't fully look human anymore, this is still disturbing. One of the aforementioned are babies that can explode. 

    In one scene (viewed through a window) a woman cuddles one of these babies, giggling, which then explodes, splattering the entire window with blood.

    --There are some scenes of people getting attacked, sliced apart with blood spraying and screams of pain being heard and limbs falling off, a man is shown with half of his face burnt with his teeth and eyeball visible, and a few other milder acts of violence.

    Player Deaths:

    --Isaac's (The player character.) death scenes are arguably the most gruesome moments in the game.

    They involve Isaac getting arms and legs torn, cut or blown off, being decapitated, getting stabbed in the eye and all round just not having a nice day during the deaths. And there's screams of pain. A lot. 

    --In one scene, Isaac operates a machine injecting a needle in his eye, which is gruesome in itself, but the happens when the player fails to lower the needle slow enough, the needle crashes into Isaac's eye (Who is screaming.) with a lot of blood spraying out in close-up.


    This is what the Necromorphs look like.

    Anybody who is sensitive to violence should stay far away from this game. Even if you aren't, the violence is pushed so far, only for shock value, that the game drifts into being tasteless. Besides, there are other issues as well:


    Sex/Nudity:

    Mild Moderate Heavy Very Heavy Extreme Ban-worthy

    --Some of the necromorphs appear to be naked, though due to their mutation nothing is shown besides their bare buttocks. 

    Aside from that, nothing.


    Language:

    Mild Moderate Heavy Very Heavy Extreme Ban-worthy

    Words like F**K and S**T are used a frequently, by the player character as well.  Words like B**CH and CR*P can be heard as well. 

    Jesus' name used in vain though, which is unnecessary no matter how you look at it.


    The Unitology symbol.



    Spritual Content:

    Mild Moderate Heavy Very Heavy Extreme Ban-worthy

    --The plot involves a cult known as "Unitologists" who want the player to help them build a Marker, (The cause of the infestation) because they believe it will reunify them after death in Heaven. 

    Isaac also goes to their temple or church or whatever they call it. Throughout the church are candles and audio transmission praising their leader. ("Praise be to Altman") For more on the unitologists, click here: 

    http://deadspace.wikia.com/wiki/Unitology

    It should be noted that none of the Unitologists rituals or prayers are seen through the game and nothing spiritual takes place. The game is Sci-Fi so whatever happens is in those boundaries. 

    However, the candles and mantras are very dodgy already, God says that: "Thou shalt have no other gods before me." which contributes to the final BANNED rating. As said in the link above, the Unitologists aim is to "Converge" which is similar to the New Age movement.


    A Unitology promo.
    Scary Stuff:

    Mild Moderate Heavy Very Heavy Extreme Ban-worthy


    The whole game is meant to scare you so much, that you are driven to the point of running to your garage and clawing Mr. Snuggles out of a box so that he can protect you at night from the evil monsters.

    Okay, maybe not that much, but the game features a lot of scares.

    --Many dark environments are shown, hallucinations occur with monsters suddenly jumping out, a very depressing atmosphere, and tense boss fights makes this one of the scariest games you'll (hopefully not) ever play. 
     

    Drugs/Alcohol/Smoking: None.





    Thoughts & Impressions:


    Story: The game takes place a while after the first game. 

    Isaac wakes up in a mental institution and starts having hallucinations of his dead girlfriend from the first game, Nicole. Afterwards he is rescued only to discover that there is another outbreak of Necromorphs, mutated dead human beings which can only be stopped by blowing their limbs off, caused by a new Marker. 

    (Stated in the first game to be made by an alien race.) What follows is a ton of bad stuff happening and one long day for Isaac. 

    There are two separate storylines going on in the game. 

    One is the main one, the Necromorph outbreak. And the other is Isaac's descent into insanity. The storyline of the outbreak is okay. But after a while you get pretty sick and tired of people bossing Isaac around telling him what to do and stabbing him in the back. 

    However, Isaac's story of battling his inner demons is interesting and in the end the whole outbreak storyline makes way to give his story center stage. However, the games mind numbing gore, as well as the Unitologist cult detract from the story, specifically some violence just put in because they could.


    Isaac fighting Stalkers, plus in the background, a Slasher.


    Audiovisual

    Graphics: The visuals are very dark and creepy. The enviroment detail, lighting and gunfire are all presented in stunning detail. Although sick, The blood and gore effects are done really well, with good dismemberment detection as well dynamic blood spatter. 

    Audio: Filled with creepy music and sound effects, like the roars of Necromorphs and the sounds of empty hallways, great sound effects work are everywhere. Voice acting is good too, making everything more believable. All of this amounts to creepy and dark atmosphere, which makes even more nightmare inducing.

    Verdict:

    Dead Space 2 is rated BANNED for Extremely Gory Violence, a Very Scary Atmosphere, and Strong Spiritual References which adds to the final rating.