Intro: As promised (against my better judgement, as we tend change our review schedule a la Valve with game releases), here's my Content Guide for Episode Two. Noticeably more brutal than it's predecessor, this game requires careful reading for fans of the series. Without further goodbye...sorry, adieu, here's our Content Guide for Half-Life 2: Episode Two. Reviewed By: KVR (Head Writer) Verdict:Caution Advised (For Brutal Scenes of Violence)
Hello everyone! I'm quickly posting this update before I'm off to learn some more Northern Sotho from a friend of mine. (In case you're wondering, yes, the title is a word in Sotho. It means "hello" when addressing one person.)
Firstly, don't forget to tune on Wednesday for the Half-Life 2: Episode Two Content Guide, and Friday for the Review. I've also decided that I'm going to *try* and be more secretive about which games I'm reviewing.
This avoids a severe problem I had in the past (and still have to this day), where I give my word and never fulfil it. It's a bad habit I really want to drop, so this is a big step in the right direction.
This does not mean, however, that I can't give hints about what I *want* to do: After Half-Life 2's Episodic reviews are complete, I want to do another do another review of a controversial game. I may need to do another review before the controversial one, as it is a rather long game.
I've been neglecting the indie game scene, so I want to make a review of a short, sweet and special indie game as well. I have one in my mind, but I make no promises.
Alright, I'm off for my Sotho lessons. I'll speak to you guys soon. Šalang gabotse!
Hello again, everyone. Last time, we had a very superficial overview of cyberbullying, one which only scratched the surface of this rather horrific subject.
I want to go over a few effects of cyberbullying. As I was heavily upset upon reading the stories of teenagers killing themselves after being harassed online, this article will not feature those stories, and instead focus on the general effects of cyberbullying.
Here are a few points to recognise if you or your child have been bullied, online or offline:
1. Low-Self Esteem: Being degraded has this effect on the human mind. Teenagers are already lacking in self-confidence as it is, so being bullied (especially online) leads to even more issues with self-esteem.
2. Disruption of Sleeping Patterns: In my own limited experience with cyberbullying and personal attacks, it's rather hard to fall asleep when hurtful remarks are still drifting around in your subconscious. If you/your child have frequent problems with insomnia, this is to be noted.
3. Increased Irritability/Anger: This comes from personal experience. Being degraded and "torn down" leads to aggressive episodes, as well as making you far more easily agitated when in certain situations.
4. Loss of Interest in Normal Activities: This most likely results from the next point. Victims are far less likely to engage in social events and find themselves withdrawing from society more often than usual. They also stop finding enjoyment in what they previously loved to do.
5. Onset of Anxiety/Depression: Probably the worst effect of cyberbullying is the resulting depression. Depression is widely misunderstood as it is, so this makes it incredibly hard for victims to speak up and eventually deal with their issues.
6. Countless More: There are so many issues related to cyberbullying that it's kind of hard to narrow everything down. One only needs to know that this is severe to grasp the dangers of this practice.
That's it for this week. I know this was a rather short post, but I hope it was informative enough to show you the effects of cyberbullying.
Tune in next week where I give some solutions to this epidemic. It's not something one can ever hope to eradicate, yet we are able to significantly reduce it.
Golly, it sure was a long time since I posted an actual review, right folks? :D
Basic Plot: After the catastrophic events of Half-Life 2, Episode One picks up immediately where the main game left off, taking the player through the ruins of the Eastern European dystopia, City 17.
The player returns as the silent Gordon Freeman, a theoretical physicist turned resistance leader after a scientific experiment gone wrong. Along with his youthful companion, Alyx Vance, Gordon sets off on a journey to escape City 17 after a reactor meltdown threatens to destroy what's left of the city, and, quite alarmingly, the remains of the resistance.
Release Date: June 2006 Developer/Publisher: Valve Software Platforms: Windows, Xbox 360, PlayStation 3, OS X, Linux (!!!) Genre: First-Person Shooter